The arcade release, Another Chronicle, takes after the super-wide playfield of the original two Darius arcade games. Mission Mode gives a number of specific challenges to conquer, requiring you to beat various combinations of levels and bosses, which also must be completed in a single life. In addition to the standard Arcade mode, there’s also Burst Mode, an extra difficulty mode which includes different enemy arrangements, eliminates weapon power-ups (but lets you switch between missiles, lasers, and wave weapons), gives you only one life, and removes the ability to continue. If you destroy a wave with a burst laser, the multiplier increases dramatically. This multiplier increases when you destroy enemies and decreases when you get hit. If you destroy a wave of enemies, you’re awarded a bonus based off of a multiplier. The scoring mechanic is also a little more elaborate than it used to be. Since the laser recharges when either destroying enemies or absorbing certain types of fire, if you position and time it correctly, you can create a laser which regenerates at the same time as it fires, allowing it to become temporarily self-sustaining, at least until you deactivate it or you run out of targets. Alternatively, you can also drop the laser as a separate pod, and then change the angle of fire at your will. The timing of this is much harsher than it used to be – you need to fire at the right moment, or else it won’t work. You can fire it directly, which can be used to counter against boss laser beams. There are two uses for the “Burst” laser. It does, however, expand on the laser beam mechanics of previous games. Though the game utilizes 2.5D visuals, the style is much blander than the colorful, trippy stages of G-Darius or Darius Gaiden, consisting mostly of outer space areas, underwater stages, and assorted bases. There are only 11 stages, and various gameplay systems have been removed – you can no longer capture mid-bosses, nor are there any mid-level branching paths. Other than the different ships, the original PSP release is relatively threadbare compared to previous Darius titles. The two heroes this time are Ti2 and Riga Practica, with three variations on the Silver Hawk – Legend, Next, and Origin. Finally, the arcade version was ported to PC, PS4, and Vita in 2015, under the name DariusBurst Chronicle Saviours.Ĭhronologically, Burst is the last game in the series. The PSP version was then ported to iOS and Android in 2012 under the name DariusBurst Second Prologue, which adds in some of the enemies and ships from the arcade release. This was then used as a basis for an arcade release in 2010, DariusBurst Another Chronicle, though in spite of sharing levels and many assets, it’s largely a new and different game. It began as a PSP game released in 2009, which was developed by Pyramid. The history of DariusBurst is rather complicated.
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